Friday, 18 November 2016

Questionnaire

Our group created a questionnaire in order to help us understand our target audience who will be viewing our trailer.  As our film was based around social media and its affects on teenagers we wanted to base this questionnaire for people around the ages of 12-25 in order to collect affective results when planning the make of our trailer.

I feel that this questionnaire will help me gather and gain a better understanding on how people feel about my potential film trailer and what my group needs to achieve from start to finish.  It will be useful to refer back to throughout  the whole decision making and planning stages.

The questionnaire follows;







Wednesday, 2 November 2016

Group Plot Synopsis

After creating a group plot synopsis for an adventure film we came to a conclusion that we would be unsuccessful creating our plot as we would come across many technical difficulties.




My group and I then decided that we would create a plot based around social media and what young teenagers face when they come in contact with it and how it has a negative impact on them and the people around them.








Thursday, 27 October 2016

Group Plot Synopsis


Group Plot Synopsis

College leaver Sarah lives a typical life of an 18 year old.  She wakes up every morning at 6:30, gets ready and goes to work.  Ready to set off to university Sarah is excited to meet potential boyfriend, Jake along with future house mates Katie and Noah.  Meeting through their university social group online Sarah and Jake become fond of each other and they all plan their fresher’s week in a group chat.  .  After planning a fun filled week of partying and alcohol a strange unknown user joins their group chat claiming to be a student studying ‘Digital Games Production’ at the university they will attend.  The unknown user asks the four friends to try out a new game he has created for an important module on his course and claims that if and when it becomes profitable each player that test the game will receive 10% of the profit.  Sarah, Katie and Noah are interested in what the game is and want to try the game out however Jake doesn’t see it as a great idea and is yet to agree with the decision.  Jake discusses with Sarah away from the group his thoughts on testing the game out and how he doesn’t know whether he can trust the creator as they don’t know what the game is and if what he is saying is safe.  As Sarah convinces Jake that the idea is a bit of fun his affectionate feelings towards her forces him to gives in and he agrees to test the game along with the others.  After they all accept the challenge the game maker tells them they will receive an email to confirm they’re players.  Minutes pass and they’re yet to receive an e-mail, they begin to think it is all a joke but wonders how he joined their group chat without being added.   Sarah, Jake, Katie and Noah all forget about the game and carry-on planning their new beginnings in university.   As soon as the conversation dies down they all receive an email with an attachment to what they think will be the game that they hope to play. The email also states how to enter the game which will include clicking the link but the game maker has manipulated the players into thinking they will be playing the game online but they will be taken from their homes, almost like kidnapping and be taken to a games centre where the players will be unconscious and have a hat like device placed on their head which will then activate a virtual reality character of themselves that will be controlled by the players unconscious mind.  However, as soon as Sarah clicks the link her doorbell rings and she goes to answer it, not giving herself a chance to read the email.  Sarah then answers the door to find an unknown figure who knows her.  As of that moment she is unconscious.  Audience see’s the message in the link.

All four players are taken to the games centre where virtual reality head sets are placed on their heads.  They’re now in control of the game.  Their virtual reality characters are all placed inside of a gaming dome, however, the virtual reality headsets tricks them into thinking they’re at their own homes.  Sarah wakes up, gets up from her bed to open her curtains to find that nobody is around; however; there is an unusual large red arrow on the road.  Sarah goes back to her bed to find a note on her laptop.  The note reads that each player needs to follow the arrows to a field where they all meet to find a table with a map on.  The map reads the directions to the first challenges and games they have to play and succeed which will challenge their intellectual ability when playing the virtual game. Each game will determine whether a player will survive if they succeed at the challenge or if they fail to complete it in time.  The first challenge which will include cog direction will test their ability with hand and mind co-ordination, recognition, 3D movement and photographic memory. One of the ‘players’, Noah, failed at first hurdle. Because of this, the game maker rules him out and takes him out of the challenges and traps him in a cage due to them only wanting the most intelligent players to be left over. The rest of the players continue to play the game and follow the map after they have completed the first mind challenge. The players continue to follow the map into a wooded area, whereby they see the next challenge in front of them.  They continue to complete the challenges until they approach another that all the remaining players complete apart from Katie which causes her to be killed off by the game also taking trapped player, Noah with her. 

Sarah and Jake continue the game and follow the map to a wooded area to which they’re faced with what they thought was their last challenge, an unscrambling task. This task was to test their mathematic skills, for every number resembled a different letter. Set in an IT room, they both each unscrambled the numbers, working out that the sentence read, "You are the winner".  Sarah and Jake were timed 5 minutes to unscramble the encrypted numbers. They both finish with 0.1 second spare and they both think they're the winners of the game. They follow the map down to the field to collect their 'prize', the gate to the end of the game which proves to be a problem when they both discover that there can only be one winner. Taken back to a field where Sarah and Jake first met was a map. Following the ‘clues’ that were featured on this, they both find two guns with a note reading ‘Who will survive? You decide’. This situation is the fault of Sarah, who uses Jake’s intelligence and growing ‘lover’ for her throughout the whole game to get to the end of it, collecting her prize, which is not the 10% profits that the game maker agreed to give, but to meet the game maker for the very first time. Sarah, throughout game, wanted to complete it to get to the game maker who she claims to love and has been in contact with before she began talking to the others. However Jake oblivious to this puts Sarah before everything and ultimately wants Sarah to win because of his love for her.

However, there still needs to be a death of one of them in order for the other to win. The two players find themselves separating further apart from each other whilst holding a gun in their hands.  As they find a good distance apart, their faces become more distant to one another, making it less painful for Sarah to ultimately pull the trigger.  Both players arms rise with the guns locked in their hands when Jake breaks down, pointing the gun to his own head, revealing that he cannot live a life without Sarah, who he doesn’t know used him throughout the entire game. Sarah with a guilty conscience cries out “STOP!” before a gunshot fires.

All four players wake up from the game shocked and confused as to what happened to them.  As they come around they find a laptop in front of them showing how each member was killed in the game which they thought was reality. After watching the ending with Sarah and Jake she finds herself guilty about what she had done and is surprised by what Jake had done for her. She had then come to realise that someone who is prepared to put her before everyone and everything, has helped her to realise that in fact, she loves Jake. Sarah never meets the game maker; she lives a life in university happily with Jake, however still scarred by their experiences of the game.

 

Friday, 9 September 2016

Filming and Editing Practice 2016



To start the year and become familiar with using a video camera and an editing suite, Adobe Premier,  myself and other students in my class filmed and edited a short story that we created.

Before this practice I had no experience or knowledge on how to create a film.  My group and I were given a list of camera shots and movements that we had to include and an order to follow.  However, we decided to use continuity.  This way we became more familiar with creating a story and order of shots.  Before filming we had to gather actors together that would be reliable for filming when they're needed.  As this was only a practice we used ourselves in different shots.

Also before this practice I had no previous experience of using a video camera.  I felt like this task was a good way for myself to become familiar with the video camera and recording shots ready for the future production of a film trailer that I will create.  During filming the shots for this practised film I was already familiar with camera shots and movements from previously creating a music magazine and having to take images of artists and analysing TV drama extracts.  However, this time I had to fit them in with a moving image instead of a still shot. 

During the process of filming these shots I used a 'clapper board'.  A clapper board is information held on a board which helps identify the shot during the editing process.  One the video camera is recording the clapper board is held in front of the camera so that the camera can read the scene and take information.  During the editing stage its easier for the editor to visually identify what scene they're about to edit and use the appropriate 'take'.

We then moved onto the editing stages of this practise where we were sequencing shots, cutting, ordering, adding music, effects and transitions.  This was done through a software called Adobe Premier where yet again had no experience of in the past.  This task was also a huge learning curve as it was very confusing and the software will be used frequently for the main trailer.  During this trailer we learnt how to cut shots down to an appropriate length and removed any unwanted footage on each shot.  This included cutting the clapper board out once we had found the relevant shot/take we wanted.  However, before this we ordered the shots to how we wanted them which we also wrote down on a sheet of paper along with what take or each shot we were using.

FINISH!!!